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Interface Disposable

Defines a disposable (deletable) object in DX Engine.

Disposing objects is commonly used in a variety of scenarios, such as

  • Removing items from a Scene
  • Removing a Promise
  • Stopping delayed functions from executing

Hierarchy

  • Disposable

Implemented by

Index

Methods

Methods

  • dispose(): void
  • Disposes this object, effectively turning this into an unmanaged resource.

    Returns void