Defines height of this Scene used as the "floor" for physics-enabled items.
Default floor height is 0
.
Defines the gravity acceleration of the physics simulation. Negative values cause items to fall 'up'.
Defines gravity direction of the Scene.
Toggles physics simulation. If false
, no physics are simulated in the Scene.
Defines simulation speed of the physics engine.
Low values (below 1
) allow you to create slow-motion simulations.
Toggles real-time simulation of the physics engine.
If set to true
, physics is calculated using delta time, causing results to be independent to the device performance.
Toggles rotational friction in physics simulation, causing items to lose energy by rolling.
Defines collision boundaries of this Scene. Collision boundaries prevent items from moving indefinitely.
Default size is 85
.
Enables physics on all items in this Scene
Creates an explosion force that is applied to all physics-enabled items within radius
from the origin
.
If power
is negative, the force attracts items instead.
origin of explosion.
radius of explosion.
strength of explosion.
Disables physics on all items in this Scene
Physics simulation properties and methods.
Note: To use physics on an item,
enable
physics with the item inspector. By default, items ignore physics collisions and forces.