BaseItem.transition property

Methods

move_by(self, target: Vector3, duration: float) -> Tweener

Moves this item from its current position by local offset vector.

move_by(self, target: Vector3, duration: float, callback: Callable[[], None]) -> Tweener

Moves this item from its current position by local offset vector.

move_on_path(self, path: PathItem, reverse: bool = ..., start_point: float = ..., end_point: float = ..., speed: float = ..., time: float = ..., turn_with_path: bool = ..., repeat: bool = ..., callback: Callable[[], None] = ...) -> Tweener

Moves this item on a PathItem.

move_to(self, target: Vector3, duration: float) -> Tweener

Moves this item to the target point over duration.

move_to(self, target: Vector3, duration: float, callback: Callable[[], None]) -> Tweener

Moves this item to the target point over duration.

rotate_local(self, axis: Vector3, angle_in_radians: float, duration: float) -> Tweener

Rotates this item by angleInRadians towards axis direction over duration.

rotate_local(self, axis: Vector3, angle_in_radians: float, duration: float, callback: Callable[[], None]) -> Tweener

Rotates this item by angleInRadians towards axis direction over duration.

rotate_local(self, offset: Vector3, axis: Vector3, angle_in_radians: float, duration: float) -> Tweener

Rotates this item by angleInRadians around an offset towards axis direction over duration.

rotate_local(self, offset: Vector3, axis: Vector3, angle_in_radians: float, duration: float, callback: Callable[[], None]) -> Tweener

Rotates this item by angleInRadians around an offset towards axis direction over duration.

stop(self) -> None

Stops all Tweener on this item.