BaseItem.transition property
Methods
move_by | (self, target: Vector3, duration: float) -> Tweener |
Moves this item from its current position by local |
|
move_by | (self, target: Vector3, duration: float, callback: Callable[[], None]) -> Tweener |
Moves this item from its current position by local |
|
move_on_path | (self, path: PathItem, reverse: bool = ..., start_point: float = ..., end_point: float = ..., speed: float = ..., time: float = ..., turn_with_path: bool = ..., repeat: bool = ..., callback: Callable[[], None] = ...) -> Tweener |
Moves this item on a PathItem. |
|
move_to | (self, target: Vector3, duration: float) -> Tweener |
Moves this item to the |
|
move_to | (self, target: Vector3, duration: float, callback: Callable[[], None]) -> Tweener |
Moves this item to the |
|
rotate_local | (self, axis: Vector3, angle_in_radians: float, duration: float) -> Tweener |
Rotates this item by |
|
rotate_local | (self, axis: Vector3, angle_in_radians: float, duration: float, callback: Callable[[], None]) -> Tweener |
Rotates this item by |
|
rotate_local | (self, offset: Vector3, axis: Vector3, angle_in_radians: float, duration: float) -> Tweener |
Rotates this item by |
|
rotate_local | (self, offset: Vector3, axis: Vector3, angle_in_radians: float, duration: float, callback: Callable[[], None]) -> Tweener |
Rotates this item by |
|
stop | (self) -> None |
Stops all |